﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LoA.Shared.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace LoA.Shared.Physics {
	public class PhysicsObject : PhysicalBody {
		public PhysicsObject(Game game, Vector3 position)
			: base(game.Content.Load<Model>(@"Model\ball"), new PhysicalModel(1.0f, 0.0f, 0.0f, 0.0f, 0.0f), position, Matrix.Identity) {
		}
	}
}
